Lone Drake Apex Evolution Line Image

You as a Drake, have finally evolved to be at the pinnacle of your evolution line choose ONE of these 9 options to evolve into.

[REQUIRES THE FIRST EVOLUTION FEAT]

1 Tough Shell: You have grown a mighty shell, giving you +3 AC with the ability to enter and exit your shell as a bonus action, albeit you lose all movement speed and cannot do any actions except exiting the shell when within the shell, though you succeed any save involving damaging you physically when within it. When within the shell you gain an additional +4 ac.

2 Immovable Object: You have evolved to become absolutely immovable, no amount of shoving/pushing can move you making you succeed any check/effect that makes you prone, with the addition of being able to bash anybody who tries to move you with a #+2d10+str bludgeoning damage after rolling with advantage to hit, if nobody tries then you can use this a number of times equal to your proficiency bonus per long rest and without the advantage. [# = size damage output]

3 Unstoppable Force: Whenever you dash you gain +2 ac automatically during it, you gain immunity to being stopped in any way shape or form, and you may attack as a bonus action to deal #+2d10 bludgeoning or piercing damage + str (depends if you have horns). This can be used a number of times equal to your proficiency bonus per long rest and without the advantage [# = size damage output]. As a bonus though if you hit an object/structure you deal quadruple the amount of damage to break it as your roll to hit succeeds and you use up a slot.

4 Extra Pair Legs/Wings/Fins: You gain +20 movement speed with the ability to disengage whenever you dash 5 Extra Pair of Claws: You deal an additional die of damage for your claw attack.

6 Internal Mouth: You may attack with a bite and deal double the amount of damage (so #d6+[str or dex]*2 [# = size damage output], though this can be used only once per turn.

7 Dual Tail: Whenever you attack with your tail, you may attack a foe twice or swap to another foe within range. Note: if you use your infusion, it applies on both tails

8 Advanced Senses: You gain advantage on anything involving perception, and survival, but you gain adv on investigation for sight, and you can see things from over a mile away as well as a normal roll.

9 Creature Type Upgrade: Depending on your creature type [Aberration, Fey, Fiend, Construct, Undead, Monstrosity, Beast, Dragon, Celestial, or Plant]. You can choose two or three (dm/admin choice) traits from any creature that is equal to your typing, WITH DM/ADMIN APPROVAL, as a bonus you can officaly talk to nay creature within that creature type even if they can't talk. (Only you or others with this trait can understand them though, Example: When talking to a zombie others hear grunts and groans but you understand them through a sort of telepathy)

Note: The trait must make sense for your Drake as well, and it'll be based off of any physical features your character may have for the creature type you are. As a bonus you may need to manually add some stuff

Lone Drake Apex Evolution Line Image

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