Choose 3 out of these 21 options of an evolution your Drake may take. Each Evolution having their own unique perk that may or may not go well with others, choose what you think would suit your Owlbear the best for survivability! [Manually add any modifiers]
1 Quills: Whenever an creature hits you, they take 1d4 (non-magical) piercing damage (Although if you have anything that makes your unarmed strikes magical then it becomes magical).
2 Saber-Tooth Fangs: You can grapple 1 size larger than you (if lvl 1 - 3 you can also grapple using this applied effect as well), with those of equal size or smaller rolling with disadvantage to escape your maw.
3 Serrated Claws: You deal an extra 1d4 slashing damage on your claw attacks
4 Extended arms: You gain an extra 5ft of reach for your claw and tail attacks
5 Enhanced Strength: Gain +1 strength and an increase to your carry capacity by use the quadruped monster carry capacity multiplied by 2 [small = x6, medium = x12, large = x24, huge = x48].
6 Enhanced Speed: Gain +1 dexterity and +10 movement speed.
7 Advanced Scavenger (req basic scavenger): You gain +1 con, immunity to disease and poisoned and resistance to poison damage if you haven't got those already.
8 Basic Scavenger: Whenever you use the bite action, a number of times per long rest equal to your proficiency, you gain temporary hp equal to half the damage dealt, once per turn.
9 Opposable Thumbs: You gain the ability to interact with objects but not wield them (can use potions and rings at least)
10 Cognitive Function (req Opposable Thumbs): You can speak any language you know; you can wield weapons now, you can stand on two legs (reducing your speed by 10 whenever you're two legs), and you can officially carry items and use said items without assistance.
11 Hardened Body: You gain +1 AC when using anything with unarmored defense now (11+mod+mod), instead of choosing either 13+dex or 10+mod+mod.
12 Sharp Horns/Tusks: You gain the ability to pierce through an foe with your mighty horns, giving you the ability to deal #d8+str or dex (# = size damage output) with an additional +5 damage when you charge at them using atleast 10ft of movement.
13 Hardened Skull: You gain +2 ac for anybody that attacks you from the front side (not the sides, directly in front of you.
14 Thick Fur Coat: You gain resistance against cold.
15 Stone Hide: You gain resistance to slashing.
16 Hardened Bone: You gain resistance to bludgeoning.
17 Advanced Predator: You gain an +6 base damage but get -3 hp per level.
18 Superior Predator (req advanced): You gain +2 hp per level and get +5 movement speed.
19 Tough Hide: Gain resistance towards piercing.
20 Enhanced Senses: You gain the ability to choose between True sight, Blind Sight, or Tremor sense equal in range to your half your dark vision.
21: Wings/Gills/Burrowing Claws: You gain an additional movement speed depending on what you choose out of these (can't choose one you already have), whatever you choose becomes equal to your movement speed.
22 Creature Subtype: You gain attributes from one species, giving you that species creature type with your monstrosity creature type.
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