You as an owlbear, have finally evolved to be at the pinnacle of your evolution line choose ONE of these 9 options to evolve into.
[REQUIRES THE FIRST EVOLUTION FEAT]
1 Unbreakable hide: You have grown a mighty shell, giving you +3 AC with the ability to enter and exit a state of petrification as a bonus action, albeit you lose all movement speed and cannot do any actions except exiting the petrification state when within the stone-like state, though you succeed any save involving damaging you physically when within it. When within the shell you gain an additional +4 ac, and you gain resistance to everything while in this state.
2 Immovable Object: You have evolved to become absolutely immovable, no amount of shoving/pushing can move you making you succeed any check/effect that makes you prone, with the addition of being able to bash anybody who tries to move you with a #+2d10+str bludgeoning damage after rolling with advantage to hit, if nobody tries then you can use this a number of times equal to your proficiency bonus per long rest and without the advantage. [# = size damage output]
3 Unstoppable Force: Whenever you dash you gain +2 ac automatically during it, you gain immunity to being stopped in any way shape or form, and you may attack as a bonus action to deal #+2d10 bludgeoning or piercing damage + str (depends if you have horns). This can be used a number of times equal to your proficiency bonus per long rest and without the advantage [# = size damage output]. As a bonus though if you hit an object/structure you deal quadruple the amount of damage to break it as your roll to hit succeeds and you use up a slot.
4 Extra Pair Legs/Wings/Fins: You gain +20 movement speed with the ability to disengage whenever you dash 5 Extra Pair of Claws: You deal an additional die of damage for your claw attack.
6 Internal Mouth: You may attack with a bite and deal double the amount of damage (so #d6+[str or dex]*2 [# = size damage output], though this can be used only once per turn.
7 Advanced Senses: You gain advantage on anything involving perception, and survival, but you gain adv on investigation for sight, and you can see things from over a mile away as well as a normal roll.
8 Creature Type Upgrade: Depending on your creature type [Aberration, Fey, Fiend, Construct, Undead, Monstrosity, Beast, Dragon, Celestial, or Plant]. You can choose two or three (dm/admin choice) traits from any creature that is equal to your typing, WITH DM/ADMIN APPROVAL, as a bonus you can officially talk to nay creature within that creature type even if they can't talk. (Only you or others with this trait can understand them though, Example: When talking to a zombie others hear grunts and groans, but you understand them through a sort of telepathy)
Note: The trait must make sense for your Owlbear as well, and it'll be based off of any physical features your character may have for the creature type you are. As a bonus you may need to manually add some stuff.
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