
Learn the ways of the wrestler,
You gain wrestling moves, you get wrestling dice equal to proficiency plus half your charisma modifier. The dice is d6. All abilities count as unarmed.
- Make em bleed! (1md) make a con save or become blinded for a round, targets end of turn take d6 bleed damage
- Full nelson! (2md) the target immediately becomes restrained and takes 2d6 for every round it fails a str/dex save
- Double dropkick! (1md) dropkick a target str save or be sent 15ft and fall prone, you can also opted for a close line wich daze instead of nock back 15ft
- Dive bomb! (3md)Target a creature below you, if you were to take fall damage transfer it to the target, the target becomes prone if it's already prone the damage is double.
- Roundhouse kick! (6md) con save target becomes stunned for a round and sends the the crowd into shock wisdom save 30ft or become dazed
- RKO! (1MD) str save you and target become prone, for every 5ft you travel before the attack gain 1d6 damage, if you use the ability from flanking position it automatically succeededs.

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