Once you have an Asauchi Zanpakutou or Asauchi Weapon & you've spent a month pouring your soul through meditation you finally notice its presence & hear it speak. This allows the wielder to hear its name (forge your weapon)
To make a Soul Weapon:
- When you first obtain a Asauchi of either type (Weapon Or Zanpakutou) you pick one of the 4 Main Weapon Types: Tanto, Odachi, Wakizashi, or a Katana, this will be your standard weapons unreleased state, (Base Form).
- After you manage to hear the name of your weapon, you can pick another weapon Type either of the 4 main or one of the other types, a weapon Class , & a weapon Race, these are decided based on Prerequisites from the character(s) Training & Meditations they performed while pouring their spirit into their Asauchi. This finalizes the Shikai Transformation.
- When obtaining The Shikai Transformation, you can create a Level 3 or lower attack, this attack is based on your Zanpakutou's Spirit/Entity, & will be done using the Special Attack Parlor (S.A.P).
- Once you have spent @ least 30 days of training with your new gained Shikai, you unlock more of your spirit weapons potential, pick one more weapon Class.
- Once you have spent @ least 60 days of training with your new gained Shikai, you unlock more of your spirit weapons potential, pick one more weapon Class
- After Long Hours of Training (minimum 80 days) you can create a Level 5 or lower attack, this attack is based on your Zanpakutou's Spirit/Entity, & Class & will be done using the Special Attack Parlor (S.A.P).
You pick a Weapon Class, a Weapon Type, & Either a Spirit Or an Entity. After you pick each of those you create its name based on its Spirit, type & class, & create a cantrip to unlock this weapon in its first form called a Shikai by its first name. (which is its last name). This is where players create weapons this process is called the "Weapon ice cream shop" & in this process players will spend exp from training & Adventuring. The costs are in multiplications, (x1, x2, x3, x4 etc.)
there are 3 times when you get to pick a weapon class, first time is when you obtain the Asauchi, you get 1 free pick (for earning the Asauchi), when you obtain your Shikai you get to pick 1 weapon class for the price, & when you obtain Bankai you get to pick another class.
- Weapon Class's: Katana; its minimum reach is 2ft & its maximum reach is 6.5ft(2ft = x0.5, 3ft = x1, 4ft = x1.5, 5ft = x2, 6ft = x2.5, & 6.5ft = x3) & it uses Dexterity for its attribute. Tanto; its minimum reach is 6inch & its maximum reach is 3ft(6inch = x0.5, 8inch = x1, 1ft = x1.5, 1.5ft = x2, 2ft = x2.5, 2.5ft = x3, & 3ft = x3.5) & it uses Wisdom for its attribute. Odachi; its minimum reach is 6ft & its maximum reach is 8.5ft(6ft = x1, 6.5ft = x1.5, 7ft = x2, 7.5ft = x2.5, 8ft = x3, & 8.5ft = x4) & it uses Charisma for its attribute. Wakizashi; its minimum reach is 11inch & its maximum reach is 23inch(11inch = x0.5, 12inch = x1, 14inch = x1.5, 16inch = x2, 18inch = x2.5, 20inch = x3, 21.5inch = x3.5, & 23inch = x4) & it uses Intelligence for its attribute. Claws/Brass-Knuckles/Steel-Gloves; (Brass-Knuckles = x1, Steal-Gloves = x2, & Claws = x3) & it uses Dexterity for its attribute. Giant-Shuriken/Shuriken/Kunai-knives/throwing-knives; amount to use in battle [you use that many as 1 action-type](1 Giant-Shuriken = x1, 3 Giant-Shuriken = x3, 10 Small-Shuriken = x2, 25 Small-Shuriken = x4, 5 Kunai-Knives = x2.5, 10 Kunai-Knives = x3.5, 1 Tomahawk = x2.5, 3 Tomahawks = x5, 25 Throwing-Knives = x4, & 50 Throwing-Knives = x6) & it uses Dexterity Or Wisdom for its attribute. Crossbows/Muskets/flit-lock pistols; Crossbows minimum reach is 10ft & its maximum reach is 35ft Muskets minimum reach is 5ft & its maximum reach is 40ft, Flint-lock Pistols minimum reach is 5ft & its maximum reach is 25ft(Crossbows = x2.5, Muskets = x5, Flint-lock Pistols = x1.5) & it uses Intelligence Or Dexterity for its attribute. Axes, Staffs/Spears; Axes minimum reach is 2ft & its maximum reach is 7.5ft Staffs/Spears minimum reach is 4ft & its maximum reach is 10ft(Axes = x1.5, Staffs = x2.5, & Spears = x4) & it uses Strength Or Constitution for its attribute. Canes/Cane-swords; its minimum reach is 4ft & its maximum reach is 6.5ft(4ft Cane = x1.5, 4ft Cane-Sword = x2.5, 5ft Cane = x3, 5ft Cane-Sword = x5, 6.5ft Cane = x4.5, & 6.5ft Cane-Sword = x7.5) & it uses Intelligence Or Wisdom for its attribute. maces/ clubs/chain-maces/chains; Clubs minimum reach is 4ft & its maximum reach is 6ft, Chains minimum reach is 6ft & its maximum reach is 20ft, Maces minimum reach is 4ft & its maximum reach is 5ft(Maces = x0.5, Chain-Mace [min: 5ft, max: 6ft] = x1, Clubs = x1.5, & Chains = x8) & it uses Strength Or Intelligence for its attribute. Shields; its minimum size is 2 sq ft & its maximum size is 6.5 sq ft(2 sq ft = x0.5, 3 sq ft = x1, 4 sq ft = x1.5, 5 sq ft = x2, 6 sq ft = x2.5, & 6.5 sq ft = x3) & it uses Strength, Charisma, Or Constitution for its attribute. Cannons; its minimum reach is 25ft & its maximum reach is 100ft(25ft = x5, 30ft = x7, 40ft = x8, 50ft = x10, 60ft = x12, 70ft = x15, 80ft = x20, 90ft = x 30 & 100ft = x50) & it uses Wisdom for its attribute. rapiers; its minimum reach is 4ft & its maximum reach is 7ft(4ft = x1, 4.5ft = x1.5, 5ft = x2, 5.5ft = x2.5, 6ft = x3, 6.5ft = x3.5, & 7ft = x4) & it uses Dexterity Or Charisma for its attribute. sickles/scythes/chain-scythes; Sickles minimum reach is 3ft & its maximum reach is 4ft Scythes minimum reach is 6ft & its maximum reach is 12ft Chain-Scythes minimum reach is 10ft & its maximum reach is 30ft( Sickles = x2.5, Scythes = x4.5, & Chain-Scythes = x8) & it uses Strength, Constitution, Or Dexterity for its attribute. Hammers; its minimum reach is 2ft & its maximum reach is 8ft(2ft = x1, 3ft = x1.5, 4ft = x2, 5ft = x2.5, 6ft = x3, 7ft = x3.5, & 8ft = x5) & it uses Dexterity, Strength, Charisma, Or Constitution for its attribute.
- Weapon Types: Melee Type x10, Kido/Hado/Spell Type x15, Power Type x8, Manipulation Type x100, Illusion Type x 10, Physical Type x5, Energy Type x8, Barrier Type x5, Quick-Draw Type x13, Status Buff Type x14, Status De-buff Type x25, Element Usage Type x15, Living Type x100, Strength Type x2, Nature Type x60, Animal Type x50, Weakness Type x200, Projectile Type x16, Sound Type x99, Time Type x1000, Constant Release Type x200, Piercing Type x10, Armor-Breaker Type x200, Healing Type x2, Hands-Free Type x4.5, Multiple-Attacks Type x105, Animal Morph Type x300, Weapon Morph Type x85, Resize/Reshape Type x78, Power Type x102, Absorption Type x999, Cursed Type x666, Inherited Type x999, Sickness Type x1,900, Stealth Type x11, Hypnosis Type x400 , Protection Type x333.
- Weapon Spirits: Premade spirits from the Kingdom;( The Kingdom of Spirits: the 13 dragon Gods x3,000; Black dragon Alldullin the gluten King, Gold dragon Novex the Pride Lord, Silver Lothim the Slowing Queen, Red dragon Averyl the Greedy, Yellow dragon Kerin the Lustful Goddess, Bronze dragon Vushapin the Wrathful, Blue dragon Kulkodar the Oceans Stomach, Green dragon Erebus the Envious, Purple dragon Temedius the Gold Hoarder, Pink dragon Tatzuo the Arrogant, White dragon Ryoko the Courageous, Orange dragon Ruu the Fallen Star, Brown dragon Kere the Slothful. The Five Monkey Emperors x3,300; Jade Emperor Bonnumbous Tall Branch (Chimps), Silver Emperor Turrodus Field Sleeper (Baboons), Red Emperor Cacktous Cavern Eyes (Yeti like), Gold Emperor Loius Longest Arms (Orangutans), White Emperor Silvinus Brute-force (silverback). Twelve Wolf Clans Chief tribe alphas x500; Zackkekai North Core Chief, Dekkerina South Core Chief, Firrekkra East Core Chief, Mesmerikkina West Core Chief, Dontellio Far-North Chief, Xenria Far-South wolf Chief, Monikonio Far-East wolf Chief, Belluindra Far-West wolf Chief, Ponumpra North-East wolf Chief, Dergino South-East wolf Chief, Octernium North-West wolf Chief, Restructa South-West wolf Chief. Six Cat Prides x550; Torriana Lioness Pride, Toricorro Pride of the strong Tigers, Morricai nameless Pride of the wandering Ligers, Barillger Pride of the pride Panthers, Norganius Mixtures Pride Jaguars, Mordikai All Equal Pride. Three Serpent Lords x290; Aracornida Swamp Lord, Derrachoea Ocean Lord, Serpentera Sky Lord. Pegasus Chief Herrmies. Seven Dinosaur Kings x900; Turrindora Tyrannosaurus King, Aphensha Raptor King, Airriskor Pterosaur King, Montosarvrin Mosasaur King, Centecera Ceratops King, Axlelldina Ankylosaurus King, Trenvania Troodon Queen. Five Bear Tribes x750; Ponunia Polar Leader, Grandixin Grizzly Leader, Bauxor Black Leader, Bonvixor Brown Leader, Chinforun Black & White Leader. Rabbit army General Harrins x 900. Rat Colony Father Hiltuxium. Six Goat Families x666; Mergitt Gang 3 Clan Leader, Marvittus Gang 6 Clan Leader, Mossintus Gang 1 Clan Leader, Myotinius Gang 4 Clan Leader, Merrimunius Gang 2 Clan Leader, Trevor Gang 5 Clan Leader. Ox Lord Octtidixum x789. Demonic Clan Leaders x6,000; Dragon Clan Ryu Lunxugi, Lycanthrope Clan Arnvin Morrnis, Succubus Clan Lillithina Artimos, Legion Clan Infintos Quixllia, Wyvern Clan Wyxom (Wickom) Worm, Leviathan Clan Koko Packima, War Bird Clan Scharllet Flamelord, Scorpion Clan Sallixa Monnna, Minitour Clan Mova Dokna, Were-Tiger Clan Torda Tigers, Chiropteran Clan Diva Dracnus, Crossroad Clan Crowley Kingx.) Or pick from Either Soul Spirit Races Or Soul Element Spirits, are the two choices; Soul Races x 560; (Medium Rodents (like Foxes, Hares) they are Wind Element, Canines they are Light or Dark Elements, Swine's they are Water or Dark Elements, Reptiles & Amphibians they are Fire or Poison Element, Rats & small rodents they are Poison Element, Birds they are Wind or Water Elements, Felines they are Fire or Lightning Elements, Bigger Animals (Elephants, Moose's, Bears) they are Earth Element, Horses/Cows/Ox they are Earth or Plants Elements, Ancient/Mythical Animals they are Weather or Plants Elements, Apes are Lightning Element, & Sheep's/Goats they are Weather or Light Elements.) The Soul Elements x230; (Water Spirits, Fire Spirits, Air Spirits, Earth Spirits, Poison Spirits, Lightning Spirits, Light Spirits, Dark Spirits, Plant Spirits, Weather Spirits.)
- Weapon Entities: You Pick 1 Stat x10,000 (HP, Spirit, AC, Damage Mod, Or Ability Mod) , 1 Skill/Passive-Skill x4,200 ( Athletics, Animal Handling, Gambling, Sleight of Hand, Trapping, Tactical Skills, Endurance, Bladed Weapons Combat, Chemistry, Acrobatics, Psychology, Torture, Sewing, Grappling, Aiming, Barter, Blunt Weapons Combat, Meditation, First Aid, History, Concentration, Diplomacy, Archery, Cursing, Bribe, Projectile Combat, Performance, Spirit Dancing, Survival, Research, Deception, Explosives, Sealing, Insight, Assassination,
Spirit Control, Intimidation, Interrogation, Stealth, Marital Arts, Unsealing, Disguises, Ambushing, Anatomy, Persuasion, Seduction, Lock Picking, Kido/Hado, Summoning, Disarming, Countering, Teamwork, Multi & Dual Wielding, Teaching, Pickpocketing, Spirit Handling, Cloning, War-time Medical Skills, Parrying, Leadership, Math, Training, Hypnotism, Investigation, Teleportation, Aerial Combat, Spirit Charging, Spirit Sensing, Science, Astrology, Awareness, Quick Draw, Shadowing, Dodging, Bare Handed Combat, Spirit Suppressing, Religion, Lip reading, Tracking, Elements, Herbology, Guarding/Blocking, Poisons & Antidotes) 1 Attribute x7,100 (Strength, Wisdom, Dexterity, Intelligence, Constitution, Or Charisma) 1 Weapon Proficiency x10, Or 1 Damage Type x11. After doing this increase what you pick based on the weapons level, +1 to the Attribute until its Value reaches 20, then increase its Modifier by + 1 until it reaches 15, Or +1D10[roll]1d10[/roll] x (weapons level) the total gets added to that chosen Stat, Or You gain another skill to add to your ever-growing skills list, or upgrade to the next proficiency for all your skills of the same grade, Or You gain weapon to add to your ever-growing weapon skills list, or upgrade to the next proficiency for all your weapon that your skilled in of the same grade, Or You gain another Damage type to add to your ever-growing skilled Damage Type list, or upgrade to the next proficiency for all your Damage Types of the same grade.
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