
Having spent much time on the forefront of combat, you have come to realise that not all methods of healing are effective and you have developed your own unique method for administering healthcare. Sometimes some people just need a good punch to the face to make them see clearer. There's no better way of staunching a flow of blood gushing from an open wound that karate chopping the area until the bleeding stops.
Make an unarmed strike against a creature that you deem to require your "unique" healing methods. On a hit you administer hit points equal to 1d6 + CHA modifier to the creature. This method of healing is ineffective against constructs or undead.
At higher levels the amount of health you can provide to an injured creature increase by an additional 1d6 when you reach levels 6, 12 and 18.

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