Throwing small weapons such as daggers, darts, arrows, or rocks will now have a small chance to activate the Comet ability. Roll a d20, on a roll from 1-17 nothing extra happens. An 18 will activate the first effect, a 19 will activate the first two effects, and a 20 will activate all three effects.
Effect one- add 1d4 fire damage to a hit.
Effect two- the velocity of your projectile increase, penetrating through a creature and dealing an additional 1d6 piercing damage.
Effect three- after penetrating a surface, creature or non-living item, the projectile explodes dealing 2d8 fire damage and 1d12 force damage. The blast radius extends outward 5 feet, any creature other than the targeted creature must make a DC 15 Dex saving throw. On a failed save, the creatures take 1d4 fire damage and 1d6 force damage, or half as much on a successful save.
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