Amulet Crafter Image
Prerequisite: Script Carver or Rune Mastery feats
 

You have learned to make magical amulets. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. As part of a short rest, you can expend a 1st-level spell slot or 2 Hit Dice to charge a small amulet with the Power feature of a hieroglyph or rune that you know. A creature holding the amulet can activate it as an action, after which it is expended. The amulet retains its magic until you regain the expended spell slot or Hit Dice. When you finish a long rest, you can choose not to regain this spell slot or Hit Dice. If you die, the amulet loses its magic at the next dawn.

 

 

Amulet Crafter Image

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