You master fighting with two weapons, gaining the following benefits:
- You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- When dual wielding you can forego two of your attacks to make a Whirlwind attack, all creatures within your reach must make a Dexterity saving throw. A target takes 4d10 damage of a type either of your weapons do on a failed save or half as much on a successful one. E.G. If you wield a Flame Tongue and a Sunblade, you can choose to do fire, slashing or radiant damage.
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