Lycanthropy (Werewolf) Image
Prerequisite: You must have received Werewolf lycanthropy (this cannot be taken as an Ability Score Replacement option but as a representation of lycanthropy for your character)
 
Having a chance encounter with a Lycanthrope, namely one of the Werewolf variety, you were bitten as a result. This transferred the lycanthropic curse of the Werewolf. You gain the following benefits. 
  • Lycan Resistance. You gain immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered and immunity to poison and the poison condition.
  • Shapechanger. You can use your action to polymorph into a Large wolf-humanoid hybrid or into a Giant Wolf, or back into your true form. Your statistics, other than your size and AC, are the same in each form. Any equipment you are wearing or carrying isn't transformed. Your movement speed in Wolf or Hybrid form is 40 ft., and you gain a 30 ft. climbing speed. You revert to your true form if you die.
  • Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell, sight, and hearing.
    • Moonlit Strength. You gain a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for your natural weapons are based on Dexterity.
    • Natural Weapons. You gain two natural weapons which can only be used in your wolf or Hybrid form; a Bite and Claw attack.  Your bite attack deals 2d10 piercing damage, and on a hit if the target is humanoid must succeed a Constitution saving throw (DC= 8 + your proficiency bonus + your Constitution modifier) or gain werewolf lycanthropy. Your claw attack deals 2d8 slashing damage.
    • Multiattack. You can make two attacks when in hybrid form or wolf form as an attack action
Lycanthropy (Werewolf) Image

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