Prerequisite: Barbarian lvl 3
When another PLAYER character fails a death saving throw player may choose to enter a feral rage
FERAL RAGE
Player becomes taunted, Disadvantage on all attacks except against enemy nearest fallen comrade, -1d4 to all heling (to a minimum of 1)
Only DM knows HP total
Advantage on all attacks against enemy nearest fallen comrade, +1d8 Damage critical hits on 18-20
Feral Rage only ends upon death of said enemy or combat otherwise ends
Previous Versions
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2/15/2024 7:10:45 AM
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Coming Soon
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