Prerequisites: Constitution 15 or higher and Charisma 15 or higher
By some odd mundane or magical means, your body's proportions below the waist have augmented and broadened substantially, to the point of widening past your shoulders. You gain the following benefits and drawbacks:
- Increase your Charisma or Dexterity score by 1, up to a maximum of 20.
- You have advantage on saving throws made against being knocked prone and on Strength checks to resist being moved against your will.
- You can make a unique hip check attack as an action instead of an unarmed strike; this attack deals 1d6 + your Strength modifier bludgeoning damage and does not require your hands to be free, though your legs must be. If the target is a creature of Medium size or smaller, it must also succeed at a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this attack a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. You are proficient with this attack.
- You gain an additional 10 feet to your movement if your Dexterity score is 14 or higher. Otherwise, your movement is reduced by 5 feet instead.
- Your jump distance is doubled.
- If you take damage from falling, you can use a reaction to reduce the damage by 1d4 + your character's level if you fall from a distance of 30 feet or less and you aren't incapacitated.
- Once per short or long rest, as an action, you can choose one humanoid within 30 feet that can see you. The target must make a Wisdom saving throw contested by your Charisma (Performance) check. If you succeed, the target is charmed by you for 1 minute or until you or your allies do anything harmful to it.
- You have disadvantage on Stealth checks.
- Nonmagical clothing and armor for your bottom half must be tailored for you. Such items take twice as long to complete and are 1d4 + 1 times more expensive than the normal equivalent, and weigh twice as much.
- When you squeeze through a space, you must spend 2 extra feet of movement for every foot you move through the space.
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