Prerequisite: requires a caster level of 4
Cursed Spirit Manipulation Technique: You have the
unique ability to absorb and control non-humanoid
creatures that you have previously defeated,
bending them to your will.
Foe Domination: As an action, you can attempt to
dominate a creature within 30 feet of you that has
less than 10% of its maximum hit points. The target
must make a Charisma saving throw (DC equal to 8
+ your proficiency bonus + your Charisma modifier).
On a failed save, the creature is transformed into a
small crystal orb. You can have a number of orbs
equal to your Charisma modifier.
- Summon Manipulation: You can release a
dominated foe from an orb as a bonus action,
allowing it to act under your command for 1
minute, or until its HP drops to zero. At the end
of the minute, the creature reverts back to an orb.
- Overpowering Absorption If the dominated
creature's challenge rating is less than half your
level, you can absorb it with no consequences.
Otherwise, you must make a Constitution saving
throw (DC 10+ the creatures challenge rating).
On a failed save, you suffer one level of
exhaustion.
- Orb Absorption As an action, you can consume an
orb to gain temporary hit points equal to the
absorbed creature's Hit Dice plus your Charisma
modifier.
- Orb Amplification As an action, you can consume
an orb to empower your attacks. For the next
minute, your weapon attacks deal an additional
1d6 necrotic damage.
Previous Versions
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1/18/2024 5:55:10 PM
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2/17/2024 3:17:58 AM
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10
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Coming Soon
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