Having been turned by a vampire, you now act as their servant (indirectly). Your vampire master acts like a Warlocks patron, giving you a task in the hopes of becoming a fully fledged vampire, under no-one's control, but failure to advance this goal will lead to punishments. Your 'deal' with this vampire grants you several abilities including increased speed, dark vision, and necrotic tendancies.
Hungers: You hunger for flesh and blood, although only one need be consumed to sate your hunger. At least once per day you must feast on the raw flesh or blood of another creature, failure to do so will lead to levels of exhaustion. Feasting more than once per day will lead to an ever growing hunger, which drives you taste the others in your party. Not being a full vampire yourself, they will not turn, however explaining your way out of this may prove interesting.
Movement: Your speed increases by 5 feet. In addition you gain a climbing speed equal to your walking speed. Starting at 3rd level you can move up, down and across vertical surfaces and upside down along cielings, whilst leaving your hands free.
Darkvision: You cna see in dim light within 60 feet as if it were daylight, and in darkness as if it were dim light (shades of grey). This doesnt replace any superior darkvision you already have.
Deathless: You dont need to breath, you may wish to pretend to breath incase someone notices.
Vampiric Bite: You gain fangs you can use to bite as a bonus action. They count as a natural weapon and you are proficient. Add you constition modifier instead of strength to attack damage rolls with this. You deal 1D4 piercing damage with this attack, while missing half or more hitpoints you have advantage to hit. Twice per long rest, when biting anything other than undead or constructs, you can regain hit points equal to the damage dealt with this bite. At 5th level instead use your proficiency bonus. using bite in this manner counts to sate your hunger.
Abilties: You have immunity to necrotic damage, you also gain +1 to your charisma and constitution modifiers. You gain immunity to necrotic damage, and vulnerability to radiant damage.
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