-This feat may only be used by “Necromancers” and “Dark Elves.”-
-This feat is not passive and takes a full attack to “cast.”-
-Ability 1-
For every enemy in a encounter the user may roll a D20 and if he/she/it rolls a 12+ they may summon a zombie/skeleton. (Level of summon is 2 more than the user.) The creature is decided by a roll of a D20 and 1-10 summons a zombie, while 11-20 summons a skeleton. The summon needs 2 less on an opponents roll to be hit, and always do 2 extra damage. If this is used after an enemy dies, the enemy is instead revived on the users side with an extra level, is hit with a roll 2 less than usual, and does 2 extra damage. This revive does not count as another enemy’s summon. If the user happens to roll a 20, they instead summon a skeleton/zombie that is 3 levels higher than the user, and does 3 more extra damage as well as their usual. If the user rolls a 1, they instead take 5 damage and lose one possible summon. The user can control the zombie/skeleton in its turn, the zombie/skeleton gets its own turn directly after the users turn. Once the encounter is over the summon with turn to ash and disappear leaving 5 pieces of copper, (1, 2) silver, (3, 4) or gold (5, 6 on D6) for any PC/NPC to pick up.
-Ability 2-
If an item/creature/player/person/object needs to be pushed, lifted, or pulled, the user may roll a D20 and if they roll 12+ they summon 1-1000 zombies and skeletons to automatically complete the task.
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