Prerequisite: Proficiency with the Performance skill and at least one non-large bladed weapon. Requires Dexterity and Charisma scores of 13 or higher
"To learn this dance is to partner with pain itself.
These techniques demand elegance, grace, and a measure of cruelty.
To be a Blade Dancer is to deal death in the most beautiful of ways.
Now, let us begin with the proper way to cut in..."
~Dolorem Ipsum, Dance Instructor
Your fluidity and grace when wielding your weapon of choice make your combat appear like an intricate dance. Your unique bond with your chosen weapon allows you to combine agile footwork and expert swordplay into a marvelous display of lethality as you move around opponents on the battlefield delivering swift and precise strikes.
Add +1 to your Dexterity or Charisma score to a maximum of 20.
CHOSEN BLADE
Choose one type of non-large, bladed melee weapon with which you are proficient. Add your Charisma modifier to damage rolls for this weapon type. You have Advantage on any Charisma(Performance) checks you make while wielding a Chosen Blade. When you use it to make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of your turn whether you hit or not. While wielding a Chosen Blade, you may (a number of times up to your proficiency/day) choose to use any of the following maneuvers as your action:
CUT IN
You attack an opponent of your size or smaller and attempt to force them to change places with you. This maneuver provokes opportunity attacks by your allies next to the target as it switches places. You roll with advantage if you choose for your attack to not deal damage. The target makes a Dexterity Save with a DC equal to your attack roll to avoid being moved. You exchange places regardless of whether your attack beats the target AC.
MESMERIZE
Target one creature within 60' and force it to watch you perform. Make a Charisma (Performance) check opposed by the target's Wisdom saving throw. If the target fails, it cannot take reactions and has Disadvantage on all attacks and saving throws until the start of your next turn.
FREE SPIN
You forego any remaining movement this turn to spin in place, making an area attack against all creatures within the reach of your weapon. Roll one attack and one damage roll. Compare the attack roll against the AC for each creature, within striking distance, including allies, and for each success apply the damage as normal.
Based on the Shatterre homebrew campaign setting used by Plot Points Gaming on Twitch TV
Previous Versions
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2/18/2024 3:11:53 AM
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3
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1
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2/18/2024 5:41:11 AM
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1.2
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2/18/2024 6:51:48 AM
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1.21
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2/18/2024 9:46:01 PM
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11
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1.23
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