You have become extremely skilled at the deft, powerful strikes required of a martial artist. You gain the following benefits:
- When you make an attack with an unarmed strike, you can choose to use your Strength or Dexterity modifier for the Attack and Damage rolls.
- When you attempt to grapple, shove, or disarm a creature, you can use your Strength or Dexterity modifier for the Athletics check.
- Before you make an attack with an unarmed strike, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
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