You have become bound to the Eikon of Thunder Ramuh. You gain access to his tremendous powers at the price of burning away a little of your self each time you use them. Wielding these powers gain you a number of abilities.
You gain a resistance to Lightning and Thunder damage.
You gain access to a pool of 16 Magick Points that you can spend on a number of actions. These points are restored after a long rest.
Aspect of Thunder - You may spend 1 Magick point to change the damage of any spell to either Lightning or Thunder.
Blind Justice - You may spend 3 Magick points to attach three floating orbs of lightning to a creature. Each time the creature uses damaging action it deals an additional 1d10 Lightning damage on each instance of damage it deals up to three times.
Thunder Storm - You may spend 3 Magick points to create a powerful localized thunder storm 100 feet wide above you. Each creature within 15 feet of a point within that area must succeed a Dex 18 saving throw or take 5d10 Lightning damage; half damage on success.
FulgurKinesis - You may spend spend 3 Magick points to cast Lightning Bolt.
Pile Drive - You may spend 1 Magick point when making a melee attack and add 2d6 Thunder damage; A creature made of inorganic material such as stone, crystal, or metal take double damage.
Thunderous Strike - You may spend 1 Magick point when making a melee attack and add 2d6 Lightning damage; if struck you may choose to shove the creature up to 5 feet in any direction.
Semi-Priming - You may spend 6 Magick points to partially transform into Ramuh. For the next 10 minutes you gain the following benefits:
- You are immune to Lightning and resistant Thunder damage.
- Any creature that moves withing 5 feet of you for the first time on a turn or ends it's turn there takes 1d10 Lightning damage.
- You can use your action to create an electrical blast 20 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in line must make a Dexterity saving throw. A creature takes 4d8 Lightning damage on a failed save, or half as much damage on a successful one.
- You gain a Flight speed of 60 feet.
Warden of Thunder - Once per 1d6 days or by spending 10 Magick points (you may spend magic points to cast even if you have a cool down on the 1d6 days cast) to cast the 10th level spell Judgement Bolt.
Judgement Bolt - Call down a massive bolt of Lightning that proliferates to anything within a 60ft radius spreading around corners dealing 15d12 Lightning damage and 15d12 Thunder damage. A creature in the area must make a Con saving throw DC 20 and take half damage on success.
Previous Versions
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2/20/2024 12:48:03 AM
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