Prestige 2
The Girl Who Lived.
The total charges on your Soul Bond ability are now equal to your charisma score, and you now add 3 charges to your Soul Bond whenever you add a charge. Your bond with Floof is so deep that you may now call upon him once per turn as a free action. Your Felicitus Feline unique is now empowered in the following ways
Paws of Healing: You regain 10 hit points as well as 10 points of Lay on Hands per charge expended. This healing always functions and cannot be negated, disabled, undone, or suppressed for any reason.
Catnap: You and all friendly creatures within your aura may recharge any combination of spell slots or pact slots whose combined level equals the total charges expended. You all gain the benefits of a short rest.
Zoomies: You may make a number of additional weapon attacks the next time you take the attack action on your turn equal to the total number of charges expended divided by 2, rounded up. These attacks automatically apply the damage of Eldritch Smite and Divine Smite at second level. These additional attacks do not generate charges of Soul Bond.
Legacy of Heroes: By spending 5 Soul Bond Charges, you may use one of the abilities listed in the Boon of the Twilight Hero.
Aura of Rest.
Your auras now have a range of sight and remain active regardless of any conditions or effects on you. Whenever you expend charges of Soul Bond, all friendly creatures within your aura gain stacks of Restful Slumber. When a creature gains 20 stacks of Restful Slumber, it gains the benefits of a long rest as the stacks are consumed. By contrast, hostile creatures within your aura gain stacks of Crushing Exhaustion. For every twenty stacks of Crushing Exhaustion, they gain two levels of unreducable exhaustion that bypasses all immunities. Any creature that receives six levels of exhaustion within your aura falls into an unbreakable slumber that cannot be ended by any means except by your permission. Once per day, the partner or partners you spend the night with gain the effects of Death Ward except it lasts for 24 hours.
Prestige 4
The Greatest Cat Who Ever Lived.
Your bond with the Elder of Rest has left you with a loyal companion whose fangs, claws, and magic you may call upon. The source of your Soul Bound, it is now also a source of divine strength all to your own. As an action, you may call forth an avatar of the Floof, Elder of Rest to aid you in combat (Aspect of Bahamut statblock). Floof shares your initiative count and will follow your will without question. It may benefit from all of your class features, and it also has access to your Soul Bond feature. Whenever Floof is summoned, if you were to take damage, you may instead have Floof take that damage for you. Being bonded to you by both blood and divine bonds, Floof uses your armor class and saving throws and shares your damage resistances and immunities. When out of combat, Floof shrinks down to a smaller size, appearing as a simple housecat. It will remain with you always unless dismissed or killed. If Floof is ever killed, destroyed, or otherwise removed, you must wait 6 hours to manifest it again, as it requires recuperation within your own soul.
Rest’s Cradle.
Ascendant in the Elder's power, you may bring a portion of Floof’s domain with you wherever you go. As an action, you may imbue the area within 10 miles of you with a fragment of Floof’s domain, causing the sky to shift into a kaleidoscope of vivid colors. At the start of your turn, before any other effects occur, your lair may take one of the following actions.
It Was Just A Dream - All effects and conditions of your choice on a creature of your choice end as if they were a mere dream.
Slumbering Torpor - A hostile creature becomes consumed with torpor. It may choose to move, take an action, or a bonus action. It becomes incapable of taking reactions or using legendary actions. This effect lasts until the start of the lair’s next turn.
Cat’s Paw (Recharge 5-6) - You call forth the wrath of Floof to cause your foes to become delirious and disoriented with lack of rest. All hostile creatures come under the effects of Confusion and Slow. While under this effect, they also must subtract your charisma modifier from all ability checks, attack rolls, and saving throws they make. This effect lasts until the end of your next turn.
Prestige 6
Dreamer’s Blessing.
Once per turn, if you are subjected to an effect, saving throw, action, or attack, you can simply vanish as if in a Dream, re-appearing at a location you can see. The instance is considered to have never taken place even if the resources are still expended. If a creature is unconscious, dies, or falls asleep within your aura, you may send their body and soul to the Soul Garden or your domain regardless of any pre-existing claims on their soul.
Imbued Dream.
Whenever you spend charges of Soul Bound, you may also create the effects of any spell with a level less than or equal to the number of charges expended. The spell’s effects take place instantly, does not require material, somatic, or verbal components, and takes place instantaneously.
Prestige 8
Master of Dreams
While in your domain or while allowed, you may choose to enter a state between dreaming and wakefulness as an action. While in this state, you blur the line between fantasy and reality. You may decide what you roll on any die, and you gain a bonus to all die rolls equal to your charisma score. You may change your physical characteristics, biology, and may alter your damage resistances and immunities (for example you could switch an immunity to radiant damage for an immunity to force damage) as a free action. You may also alter the damage types of any damage you deal at will to any damage type and a special damage type known as Dream damage. Enemies who take Dream damage are lowered by 5 on their initiative. If any enemy's initiative count drops to 0, their turn is skipped.
Infinite Dream.
As an action, you can manifest the full might of the Elder of Rest beyond your mortal form. You create a spectral barrier that is 500x500x500 feet for one minute. Enemies within the space cannot leave by any means unless you allow it. Within this barrier, you gain an equivalent number of Soul Bond charges equal to the amount you spend. At the start of each of your turns, you manifest a copy of yourself with all of your abilities, epic boons, class features, and items, as well as a copy of Floof from your The Greatest Cat Who Ever Lived. They act on your initiative count and will follow your will with or without commands. You may control the terrain features within this barrier, may determine weather conditions and may adjust the duration of any effects or spells within the barrier to any duration you desire. You can use this ability outside of your domain a number of times equal to half your proficiency bonus before requiring a long rest to recharge. This ability’s effects are always active within your domain.
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