Embodiment Of Hell Image

 

You are a being composed entirely of negative energy; of evil souls. During your waking hours, consciousness at it's very nature dims this swirl of malice, directs it's ever burning gaze carefully and with finesse. however... for as long as you've lived, during sleep you have no such willpower or control. As a final piece of the puzzle to your vengeance, you've grown to control this... hellscape. this familiar home. To recreate what you once had during your birth. However... this time, you're the one in control of the game. You learn the dream spell can call upon it with your divine intervention (considered an 11th level spell this way), and can cast it at will (using a spell slot). It gains an upcast effect: "This spell's DC increased by 1 for every level above 5th level it is cast at). Even while unconscious you may use any amount of words for your message. It has modified uses, depending on if you are using it awake, or asleep.

Asleep (unconscious): The target of this spell does not need to be on the same plane of existence as you. In addition, when you target a creature, you may also target creatures associated to that one, choosing between 

- Members of a group that works together (guild, faction, party, company, ect)

- Blood (Family, includes marriage)

- Followers (worshipers, employees, minions, ect)

Awake: The target of the spell is not aware of it's casting, or any saving throw made for the spell's effects. The casting time is reduced to one action. The target does not need to be asleep, and instead of the target losing the benefits of their rest, they instead lose 3d6 prepared spells (you may choose which they lose). These spells cannot be prepared again for 24 hours after this effect.

Whenever the spell is being cast while awake or asleep, all creatures affected by the spell see as if they had been transported to your own personal hellscape (though their actual positions do not change, and they can still see creatures and vague terrain features that actually exist. they cannot use lair actions). While in this hellscape, the typical effects of dream apply. However, in addition, your message may carry a number of demonic poxes upon the victims within the hellscape. Using the following words in the message also inflicts the targets who hear them with the following effects. Each creature affected can have their own message, though those messages can be the same or similar to others. If a creature is affected by the words found in "Embodiment of Heaven", they cancel another out, and all effects from this ability on the target end. At the end of a creature's turn who is affected by this, they may choose an effect, making a charisma saving throw against it. On a success, that effect ends. Outside of combat, they may make the saving throw one time per day.

Vengeance: The target is filled with paranoia, unable to distinguish friend from foe. they automatically are not counted as "willing" for any effect, even their own. When choosing specific creature targets for an effect, they must choose at random (does not affect selecting spaces).

Evil: The target must use its action before moving on each of its turns to cast a spell that deals damage (or if they cannot, make a melee attack) against a creature or object other than itself that it can see. If outside of combat, this occurs once every minute instead. If you can see the creature, you can mentally choose which target it will attack.

Pox: The target feels extremely ill. It is affected by the effects of the spell slow, except if it fails to cast a spell, it ends it's turn immediately, wrenching a colorful, otherworldly melted glass like substance in great pain.

Soul: The target's soul is marred by a deep seated hatred. If killed, their soul is send to hell and can only be recovered via wish. They gain a negative proficiency in wisdom checks and saving throws (subtract your proficiency bonus from these kinds of checks. overwrites proficiency and expertise)

Curse: The target feels a curse upon the very foundations of their being. They cannot use their proficiency bonus for any abilities, attacks, skills or saving throws, including DCs. For all abilities and features they have, their proficiency bonus is considered 0. Can be cured via a dispel curse of a higher level than the slot used for dream.

Defile: All ground the target steps on is considered desecrated as long as they are atop it. Creatures on desecrated ground cannot be healed, planar travel, fly or teleport.

Embodiment Of Hell Image

Comments

Posts Quoted:
Reply
Clear All Quotes