Prerequisite: Requires a Wisdom score of 15 or higher
Your training allows you to pull energy out of yourself to boost your abilities. You gain a number of Resolve points equal to your Wisdom modifier multiplied by your proficiency bonus. At any time, you can spend these points to add them to any roll, +1 for every point spent. Using all of your points requires you to make a Wisdom saving throw (DC = 18) or take 4d6 psychic damage and become unconscious until someone wakes you up or you take an action to wake yourself up. These points reset on long rest.
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