Prestige Class: Archdevil Ascension I Image
Prerequisite: Must have 20 levels in pact of the fiend warlock
 

Upon undertaking the path of Archdevil Ascension, a warlock forsakes their mortal shell, embracing a transformation into a being of infernal power and malevolence. This metamorphosis marks their first step towards an existence that mirrors the archdukes of the Nine Hells. The warlock's physical form undergoes a dramatic alteration, reflecting the nature of their infernal pact and the desires of both the warlock and their patron. This transformation is not merely cosmetic; the warlock's very being is reborn as a creature of the Fiend type, granting them an affinity with the denizens of the lower planes and a presence that inspires fear and awe in equal measure.

  • Physical Transformation: At the player and DM's discretion, the character's appearance changes to reflect their fiendish nature. This could include features such as horns, a tail, glowing eyes, or scales. The Fiend is a form that no longer physically ages, does not require material sustenance, does not to breathe, and does not need to sleep.

  • Pact Boon Enhancement: The warlock's existing pact boon is enhanced in a manner that reflects their growing power and the deeper connection to their patron.

    • Pact of the Talisman: The talisman's protective magic intensifies. The warlock can now invoke its power a number of times equal to double their proficiency modifier

    • Pact of the Tome: The tome becomes a wellspring of arcane energy. The warlock can inscribe one 1st-level, one 2nd-level, spell into their Book of Shadows. These spells can be cast at their lowest level without expending a spell slot and do not count against the number of spells known.

    • Pact of the Chain: The bond between the warlock and their familiar deepens, granting the familiar an additional 2 hit points for each warlock level.

    • Pact of the Blade: The pact weapon becomes an instrument of unparalleled destruction. The warlock can now attune any weapon, including artifacts and sentient weapons, as their pact weapon. Additionally, when the warlock hits a creature with it, they deal an extra 1d8 force damage to the target.

Ascension's Price: This power comes at a cost. The warlock's alignment may shift closer to that of their patron, and they may find themselves pursued by forces seeking to either exploit or destroy their newfound power. Additionally, the warlock must navigate the politics and treacheries of the infernal hierarchies, as their ascent will undoubtedly attract attention from those who see them as a rival or a useful pawn in the eternal machinations of the Nine Hells.

Prestige Class: Archdevil Ascension I Image

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