You temporarily remember glimpses and faded memories of your previous lives that help you in your current situation. When you make an ability check that uses a skill, attack roll, or saving throw you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check, but it must be done before you find out if the roll succeeds or fails. You can use this feature a number of times equal to half your proficiency bonus rounded down, and you regain all expended uses when you finish a long rest.
When you roll a natural one any saving throw, skill check, or attack roll, roll on the table below:
| D6 | The Effect lasts for 1d10 minutes. |
|---|---|
| 1 | The character retreats into his or her mind and becomes stunned. The effect ends if the character takes any damage. |
| 2 | The character becomes incapacitated and spends the duration screaming, laughing, or weeping as memories cloud their mind. |
| 3 | The character experiences vivid hallucinations of their past lives and become blinded for the duration. |
| 4 | The character begins babbling and is incapable of normal speech or spellcasting for the duration. |
| 5 | The character must use his or her action each round to attack the nearest creature. |
| 6 | The character falls unconscious. |
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