SOURCE: Chronicles of Eberron
Forbidden Feat
The following feat reflects a connection to the Shadow that grants knowledge of forbidden magics. With the DM's permission, this feat can be used with the optional feat rule in the Player's Handbook.
Shadow's Metamagic
You've learned the forbidden secrets of the Shadow, allowing you to alter how your spells function:
- You learn two Metamagic options of yoir choice from the Forbidden Metamagic list. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of the Metamagic options with another from the Forbidden Metamagic list.
- You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest.
Forbidden Metamagic
A character with the Shadow's Metamagic feat gains access to the following Metamagic options. With the DM's permission, other characters with the Metamagic feature might also be able to choose these Metamagic options.
Doomed Twin
When you cast a spell that targets only one creature, doesn't have a range of self, and doesn't inflict the charmed condition, you can spend 2 sorcery points to target a second creature in range with the same spell. When you do, the DM chooses a third creature within range (other than yourself) to target with the same spell. If the spell provides a choice of effects, the DM picks the effects on the third target for the duration of your spell.
If the creatures you twinned the spell between are your allies, the DM typically chooses an enemy to benefit from the spell. If the creatures you twinned the spell between are your enemies, the DM typically chooses an ally to harm with the spell. You can only use Doomed Twin if the DM agrees there is a third target meeting that criteria within range for them to affect, or if you and the DM both agree for them to choose a third target outside of the normal range of that spell. To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.
Defiled Gift
When you cast a spell that restores hit points to a creature, you can spend 1 sorcery point to roll a number of d6 equal to your proficiency bonus. One target of the spell regains that many additional hit points, and you or one willing creature within your range takes necrotic damage equal to half the number of additional hit points restored. This damage can't be reduced in any way.
Shadow's Toll
You can spend up to 5 sorcery points to push yourself to cast a spell of a level equal to the number of sorcery points spent. To do so, you must normally have spell slots of that level but have expended all slots of that level. When you do so, you cast the spell with its normal casting time without expending a spell slot. Immediately afterward, a number of shadows equal to the number of sorcery points you spent appear in unoccupied spaces next to you and take their turns immediately after you. They are hostile to you and your companions, and attack you on their turns if able. Each shadow remains for 1 minute or until reduces to 0 hit points.
Blood Debt
When you cast a spell of 1st level or higher, you can spend any number of sorcery points to gain twice that many sorcery points. When you do so, you can a number of levels of exhaustion equal to the number of sorcery points you spent. You must use these newly gained sorcery points before the end of your turn or they are lost as if you'd spent them. You can use Blood Debt even if you have already used a different Metamagic option during the casting of the spell.
Reverse Speech
When you cast a spell with verbal components, you can speak them backward and spend 1 sorcery point to reveal hidden meanings in your utterances. For the duration of the spell, each target that knows at least one language and can hear you understands what you say. In addition, if the spell would cause a target to be charmed you can instead choose for that creature to be frightened instead, and vice versa, though all other effects of the spell apply as if the original condition were in effect. If the spell targets multiple creatures, you can choose whether to charm or frighten each creature separately.
Previous Versions
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