Prerequisite: Rogue or Artificer with Intelligence and Dexterity scores of at least 14.
You have studied the art of finding and removing traps under the tutelage of a master thief.
- You gain advantage on your Investigation skill checks and with the use of thieves' tools when dealing with traps.
- You gain a +2 bonus to your perception (passive) when not specifically looking for traps.
- You gain resistance to damage from traps.
- Increase either your Dexterity or Intelligence score by one to a maximum of 20.
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