Daily Limit: Once per long rest, to reflect the significant energy and concentration required to divine insights from the stars or other divination methods.
Components: The player must specify they're using a divination tool (e.g., a star map, tarot cards, crystal ball) and describe their ritual process. This adds role-playing depth.
Divination Check: The player makes a Wisdom (Insight) check, possibly with proficiency if they're using a tool with which they're proficient. The DC for this check can vary based on the obscurity of the information sought.
Determining Outcomes:
DCs and Results:
DC 10 (Basic Inquiry): General guidance or a hint towards their next step. "The stars hint at turmoil in the west."
DC 15 (Moderate Inquiry): More specific insights related to their query. "A shadow looms over [specific location]; tread carefully."
DC 20 (Complex Inquiry): Detailed information or a significant clue. "Seek the [specific item or person]; it is the key to your quest."
DC 25+ (Arcane Secrets): Rare and profound insights that could reveal hidden truths or future events of great importance. "The fate of [significant entity] hangs by a thread, tied to the moon's next eclipse."
Failure by 5 or More: May lead to misleading, vague, or cryptic information that could lead to complications or misunderstandings.
Modifiers and Enhancements:
Higher Stakes: For particularly high stakes questions, you might require a material component be consumed by the ritual, such as a gemstone worth a certain amount, to add a cost and weight to the divination attempt.
You would have to train with and invest in a tool of your choice to become proficient with it:
- Star charting tools and fine-tune them.
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