
You have honed your skills with a whip to their peak, allowing you to have more benefits to using one than the average person:
- You gain proficiency with whips.
- While you are wielding a whip, other creatures provoke an opportunity attack from you when they enter your reach.
- When you succeed on an attack roll with a whip at its maximum range the enemy takes an additional 1D8 Thunder damage.
- On a succesful melee attack with a whip, you can use your bonus action to attempt to disarm or trip the enemy. The enemy must succeed a Strength saving throw against Disarm or drop their weapon. The enemy must succeed a Dexterity saving throw against Trip or be knocked prone. The enemy automatically fails on Critical hit. Save DC13 + Dex or Str Modifier (Player's choice)

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