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Ahlahree Bael, Shield of the Bael Clan. He has ascended to the realm of the gods through sheer force of will and determination. His ideals of protection, defense, and violence upon those who would harm the innocents has granted him divine powers to match his own nature.

 

Prestige 2: 

Dragon God: Ahlahree has proven himself time and again as a true dragon. His strength and cunning unmatched among his own kind, he has ascended. He evolves from an Ancient Black Dragon, to a Black Greatwyrm Dragon. As a Dragon god of protection, he is able to sense the presence and alignment of all dragons in the current realm he's in. While in dragon form, he can add his con mod to his saves, attack rolls, and damage rolls

Shield of the Bael Clan: Ahlahree has proven himself as a protector of the people. He can cast Bael's Distant Shield at will without requiring components or expending a spell slot, as he masters the spell he's created. In addition, if he sees an ally be targeted by an attack or spell, he can use a reaction to force the target to be changed to him. Changing the target this way gives ahlahree advantage on any saves that the attack or effect requires, and reduces any damage dealt to a maximum of 100 damage

 

Prestige 4

I wasn't born a dragon: For every friendly dragon in the party during a quest or combat, Ahlahree receives a +1 to AC and +10 to maximum HP. As a bonus action, Ahlahree can give temporary health points equal to his constitution score to a creature he can see within 60ft. These temporary health points last for 1 minute

The Infinity: Ahlahree has conquered the infinite, experiencing thousands of years of the void only to come back with utmost control of it. He uses it to trap the most harrowing of threats to the realms, or to rehabilitate any creature that has undergone mind control or corruption. Once per day, Ahlahree can designate a target creature to trap in the Infinity. Target creature must make a DC30 wisdom save or become trapped within. Details of the Infinity are as follows:

  • The Infinite has no escape route nor pathways to lead anywhere Ahlahree doesn't want the target creature going to.
  • Ahlahree controls the passage of time, sensory deprivation, and bodily control within the Infinity
  • Target creature can not die while within the infinity, they don't require food or water, nor do they require breathing
  • Ahlahree can designate a password to release the Infinity
  • Target creature can take no actions, can not speak, hear, see, feel, smell or taste unless Ahlahree wills it within the Infinity

 

Prestige 6

 The Black Angel: Ahlahree lives up to his name as the Dragon God of Protection. As an action, he can bless an amount of creatures equal to his Charisma Modifier within 100ft of him for 1 minute. Blessed Creatures gain the following affects:

  • Blessed creatures gain the same immunities Ahlahree has
  • Blessed creatures gain an additional reaction
  • Blessed creatures gain a bonus to AC equal to Ahlahrees Consitution Modifier
  • Blessed creatures gain the effects of death ward

Envoy of Peace: Ahlahree can, as a bonus action, change his breath attack to any damage type he has experienced, excluding slashing, piercing and bludgeoning. His natural immunity and draconic type changes to align to his chosen breath weapon. The DC for his breath attacks increases to 30

Prestige 8

The Last Varanthian: If a creature blessed by Ahlahree is reduced to 0hp, he may choose up to 10 creatures. These creatures are under the effects of the spell "Invulnerability" for 1 hour. Alternatively, he may choose to channel his essence to seal an enemy away in the Infinity. If there are no creatures blessed by Ahlahree and a friendly or allied creature drops to zero while Ahlahree can see them, The Infinity is emplaced on a target creature Ahlahree can see instantaneously. The effects take hold immediately, without a saving throw

The Argent Domain: While in his domain, Ahlahree and any creatures he chooses gain 200 temporary health points. This temporary health points reapply every 6 rounds. While these temporary health points are active, creatures may expend these health points in the following ways

  • Add the full amount of remaining THP to the damage of a single attack
  • Expend 50 THP to cast the spell Shield without expending a spell slot
  • Expend 75 THP to cast the spell Bael's Distant Shield without expending a spell slot
  • Expend 100 THP to impose disadvantage on an attack you can see
  • Expend 150 THP to force an attack to automatically hit

Previous Versions

Name Date Modified Views Adds Version Actions
12/7/2022 9:05:15 PM
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3/29/2023 7:35:50 PM
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