Prerequisite: the feat Imara's Devotee
Imara seeks champions who will defend her cities fiercely, both from external threats and internal corruption so life can thrive. She asks them to protect not only the people, but also the the live around it. Making sure the city doesn't smother the life around it, but finds a balance that grows but people and nature harmoniously.
You gain advantage on Charisma (Persuasion) checks while you are within a city.
In addition, when you fail an Intelligence check or Intelligence saving throw, you can reroll the die, and you must use the new roll. Once you use this reroll, you can’t do so again until you finish a long rest.
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