As a reaction, when a creature within your melee range makes a melee attack roll that is lower than your AC plus your proficiency bonus, you can execute one of the following maneuvers;
- Parry
You try to deflect an incoming melee attack by making a melee attack roll of your own. On a successful hit you manage to prevent the attack entirely and receive no damage. If you fail, lessen the damage taken by subtracting your proficiency bonus. - Disruptive Strike
You attempt to interrupt an incoming melee attack by making a melee attack roll of your own. On a hit you deal the corresponding damage and your attacker must roll to hit again, taking the lower of the two rolls. - Cross Counter
You allow yourself to receive maximum damage from a melee attack, in return you automatically hit with a melee attack and can choose to either deal the maximum amount of melee damage, or deal a critical hit, in exchange; the attack you received is also considered a critical hit.
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