Prerequisite: Requires a Dexterity score of 22 or higher, and a movement speed of at least 100 feet
With unmatched, blinding speed, you can travel faster than ever before. You can activate this ability once per long rest, granting you the following abilities for 1 minute:
- Roll initiative 2 more times. You have 3 turns per round.
- Your movement no longer provokes opportunity attacks.
- Creatures have disadvantage on melee attacks against you.
- A creature that attempts a ranged weapon attack against you automatically misses, and you can redirect the attack towards a creature within 30 feet as a reaction.
- Any creature you pass within 5 feet of must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be deafened for 1 round and knocked prone.
- When you take the Dash action on your turn, all creatures that you pass within 10 feet of must make a Consitution saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be pushed back 15 feet, deafened, and knocked prone.
Previous Versions
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3/4/2024 11:58:47 PM
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3/5/2024 5:02:47 AM
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