THIS IS HOMEBREW CONTENT!!
By extending the index and pinky fingers, then pinching the index and thumb while the middle finger is extended, the user can create an extraordinarily destructive imaginary mass. It is said that this mass can destroy anything in its path, regardless of how powerful it is.
As an action, you can initiate Purple. When Purple is initiated, you can unleash it in a 30-foot long cone, which can go through walls. All creatures in this cone must make a Wisdom saving throw. Creatures who fail this save and objects that aren't being worn or carried take 2d6 force damage and are stunned until the start of their next turn. This attack does twice as much damage to structures. Creatures who succeed the save take half as much damage and aren't stunned.
When initiating Purple, you can choose to also use a bonus action, reaction, and/or expend all of your movement. If you have moved during this turn, you cannot expend your movement. For each expenditure, 1d6 additional damage is added onto the attack, but you also take 1d6 force damage per expenditure, which ignores immunity and resistances, and cannot be reduced in any way.
After using Purple, you end your turn in a state of lethargy, being unable to move or take actions or reactions until the start of your next turn.
You can do so a number of times equal to your Charisma modifier and regain all expended uses on a long rest. All associated saving throws are calculated using your Charisma modifier.
At Higher Levels. At 5th-level, the main damage increases by 2d6, its range increases by 30 feet, and the save DC gains a +1 bonus. This happens again at 9th, 13th, and 17th-level. Also at 9th and 17th-level, the additional damage increases by 1d6, as does the damage you take by applying the additional damage. Also at 13th-level, you can now use Purple as a 60-foot radius sphere, centered on yourself. You take all damage from the attack while inside the sphere, but can also make the saving throw as normal and reduce the attack's damage as normal. Any additional damage still results in extra damage that cannot be reduced.
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