Ceremorph Mind Blast Image

Using a focused wave of mental energy, you have the special ability to stun opponents, dealing 2d6 psychic damage to all within a 60 foot cone.

When you use your mind blast, each creature in the area of the blast must make a Intelligence saving throw.

The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus.

A creature takes 2d6 damage on a failed save and is stunned for 1d4 rounds or until making a saving throw at the end of their turn.

They receive half as much damage on a successful save and are not stunned.

The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your mind blast, you can’t use it again until you complete a short or long rest.

Ceremorph Mind Blast Image

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