Prerequisite: Requires proficiency in at least one Martial Weapon
During your training you learned how to keep the momentum between your attacks, allowing you squeeze one additional attack.
Once per turn, when you take the attack action, you can make one additional melee weapon attack if
a) you're not wielding a heavy weapon
b) immediately after you miss with a heavy weapon, unless it is a critical miss.
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Posted Mar 6, 2024To clarify the intent/point of this feat:
Most Martial Class Players are probably confused "why can I only hit once at early levels?" I mean, they are trained fighters, maybe they even were a soldier who saw their fair share of battles. The rogue doesn't even get the "extra attack" feature. So... why not give every martial class an additional attack?
The reason why I restricted this to having proficiency in martial weapons, is because just knowing how to handle something like a dagger, only shows that you're capable of not hurting yourself, they're 'simple' weapons after all. (And sure, you could someone/something multiple times within 6 seconds, but then you could give someone 6 attacks at Lv1 or something like that, and there still needs to be some sort of balance.
By setting the requirement to at least "1" Martial Weapons, classes like the monk also can use this feat, since they are proficient with short swords. Druids are proficient with scimitars.
Now, even your Lv1-4 Martial Class Character can feel like they actually know how to handle their weapon in combat.
Why is the ruling for Heavy Weapons different? Because they're heavy and therefore harder to handle. If you hit with a heavy weapon, it takes more effort to get back in position again, but if you miss, you can try to use the momentum of the missed attack to "redirect" it. - However, if you critical miss, I'd argue that you hit the ground, or something like that, therefore you didn't really miss, and you have to deal with the recoil, meaning you can't redirect your attack.
This feat doesn't have any effect on Extra Attack or any other feat as of now, if there might be a feat/class feature that might make this feat too powerful, let me know, and I may alter the description accordingly.