When you take this feat, you gain advantage on all grappling checks, along with multiple moves you can make against an opponent. After a successful grapple, you must call the manuveur you want to do.
Arm Bar: You can only take this manuveur if the creature is your size or smaller. On a successful grapple, you grab hold of one arm, and if they want to use that arm, they must make a strength saving throw with a DC of 12 to escape. On your next turn, you can perform an arm-breaker or a throw; an arm-breaker will reduce attack and damage rolls made with that arm. (Two-handed weapons count as both arms, and the debuff will stack if applied to both.) A throw allows you to put the creature 5ft away in any direction.
Leg-Breaker: To use this manuveur, your strength score must be higher than your opponent's. Your opponent must make a strength saving throw with a DC of 10, or suffer a movement penalty. Each leg is a fraction of their movement.(Bipedals is 1/2, quadropedal is 1/4, and so on.) If all legs are broken, the creature is knocked prone, and has a movement range of 5ft.
Sweep: To use this manuveur, your opponent must be your size or smaller. Your opponent must make a strength saving throw with a DC of 12, or be knocked prone.
Strike: No requirements. You can perform an attack with one hand, with advantage and +1. (If you're holding a two-handed weapon, you must make an unarmed attack with your legs.) Afterwards your opponent breaks free, and you can't grapple them again until your next turn.
Choke Hold: To use this manuveur, your strength score must be higher, and your opponent must be your size or smaller. Your opponent must make a strength saving throw with a DC of 12 with you rolling a d4 to subtract from their roll. If they fail, they're rendered unconscious for 2 turns.
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