Due to some unfortunate circumstances. A spell caused some lingering effects that allowed you to come back to life but in the process gave your body minor regenerative abilities.
Minor regeneration:
At the start of each of your turns as long as you have at least 1hp, you gain 1hp + con modifier (minimum 1)
If you are making saving throws, since your body is trying to heal you and stabilize you it will provide an automatic save success aside from your roll on your turn.
If any limbs are chopped off they can be reattached by placing it against where it was severed and giving the body time to heal to it.
Poison resistance:
Because your body is continuously healing you have advantage on saving throws against poisons and take half damage from poisons.
Unconditional healer:
Any condition effect on you lasts half as long as it normally would for someone else.
The condition can be blinded, deafened, paralyzed, or poisoned.
Too tired to work:
If your exhaustion hits 3 your body no long gives automatic success to death saves.
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