Your strikes are septic; through honing the power of disease, you have gained the ability to harness your septic nature in combat, granting you the following benefits:
- You gain resistance to necrotic and poison damage, but you also gain vulnerability to radiant damage.
- You take half damage when attacked by unarmed undead.
- Three times per short rest, you can convert half of the damage you do from an unarmed strike into necrotic damage.
- You can instantaneously cause plants smaller than two feet in all dimensions to wilt on touch.
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