The control of your magic has gotten to the point where you can create things disorienting your opponent
Before a fight, or using a action, you can craft 1d6 clones in a elementa damage type of your choice. These creations can be discernable from you unless you take a bonus action to cover yourself in the same elemental damage type as the thing you created.
If you took a bonus action to cover your self in the elemental damage type you chose and an enemy takes an attack on you, they must roll with disadvantage on an attack. Upon a miss, they will take out one of your creations, if they hit you can take a reaction to make the enemy reroll the attack or fail, hitting one of your creations instead.
If there are no more creations or you are hit by an attack, this feat and any creations remaining are dispelled, and the enemy takes 2d4 of the elemental damage type selected.
Your Creations have an action and can take the Attack action. Upon beginning a battle, they will use half of your initiative modifier to roll. On an attack, they will use your Unarmed Attack modifier on attack rolls. Upon a hit, they will deal Xd10 damage that is the same element as what they were created with. X is equal to the ammount of Creations still in battle
Any creations still avaliable are dispelled after combat has ended. Any creations must stay within a 15 ft radius of you and can take up occupied spot but won't count twoards creations that will cause Disadvantage.
This feat can only be used once per long rest and refreshes after a long rest
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