You can use your action to draw upon the powers of your Patron and create a hex gun in your empty hand. You can choose the form that your hex gun takes every time you create it. It can either be a Sniper or a Revolver (detailed below). You also become proficient in firearms.
Your hex gun disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss it (no action required), or if you die.
Your hex gun acts as a special spellcasting focus. You can cast cantrips with it, channeling them as bullets (but still counting as spells). If you do so, instead of increasing the damage of the cantrip when you reach certain levels, you can instead choose to target multiple creatures (similar to Eldritch Blast). You can target up to two creatures at 5th level, three creatures at 11th level, and four creatures at 17th level, making separate attack rolls (or saving throws) for each. The cantrip can apply its base damage more than once, but its other effects cannot be applied repeatedly. To be cast in this way, the cantrip must deal damage and must require making an attack roll or saving throw.
- Sniper Form: Your ranged spell attack rolls cast through your hex gun have their range doubled and ignore half-cover. While wielding this weapon, you know the ray of frost cantrip.
- Revolver Form: Being within 5 feet of a hostile creature doesn't impose disadvantage on your attack rolls made through your hex gun. While wielding this weapon, you know the shocking grasp cantrip.
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