Sometimes it's not about you. Sometimes even the Ego of a Striker can give way to seeking help from allies on the field. When the win is all that matters, achieving your goals by any means necessary, it's good to have tactical support to get things done... and when your party clearly has their own things to do, the answer is obviously to just make more teammates of your own! Of course, speaking of that Ego... these new teammates may look quite familiar... as they are nearly identical to yourself, except made of solidified pale blue spiritual flame. Because why wouldn't they be? You're the best!
When you spend Ki to activate your Spectral Court, you may spend up to 9 additional Ki points to manifest a number of Spirited Teammates equal to the number of Ki points spent. These creatures may appear anywhere within your Spectral Court as it manifests, act on your initiative, and remain summoned until destroyed or your Spectral Court ability ends. They share your Armor Class, Saving Throws, Ability Checks, Movement Speeds, have HP equal to half of your maximum, are uneffected by harmful spells and effects that target more than a single creature, and may only take limited actions; They may take an attack action to make a Singularity Strike as though you had struck with the same sort of attack, but they may not trigger any of your class features that activate on hit (such as sneak attack, stunning fist, smite evil, etc.), or the effects of any of your magic items that have a limited number of uses (static attack and damage bonuses still apply). They may use Reactions as normal. If a Spirited Teammate dies, you regain 1 Ki point as the power used to manifest it returns to you.
Your Spirited Teammates also gain access to a modified version of your Armor of the United Soul. When an ally that isn't another Spirited Teammate would take damage, any Spirited Teammate within 30 feet of that ally may use it's Reaction to swap places with that ally as long as they are willing. If they are not willing, the Reaction is not spent. If the ally and Spirited Teammate swap places, the damage that would have been dealt to the ally is instead dealt to the Spirited Teammate that swapped places with them. If the Spirited Teammate dies because of this damage, you do not regain a ki point, as it's energy was spent in an effort to protect your allies.
When you spend Ki to activate your Spectral Court, you may spend up to 9 additional Ki points to manifest a number of Spirited Teammates equal to the number of Ki points spent. These creatures may appear anywhere within your Spectral Court as it manifests, act on your initiative, and remain summoned until destroyed or your Spectral Court ability ends. They share your Armor Class, Saving Throws, Ability Checks, Movement Speeds, have HP equal to half of your maximum, are uneffected by harmful spells and effects that target more than a single creature, and may only take limited actions; They may take an attack action to make a Singularity Strike as though you had struck with the same sort of attack, but they may not trigger any of your class features that activate on hit (such as sneak attack, stunning fist, smite evil, etc.), or the effects of any of your magic items that have a limited number of uses (static attack and damage bonuses still apply). They may use Reactions as normal. If a Spirited Teammate dies, you regain 1 Ki point as the power used to manifest it returns to you.
Your Spirited Teammates also gain access to a modified version of your Armor of the United Soul. When an ally that isn't another Spirited Teammate would take damage, any Spirited Teammate within 30 feet of that ally may use it's Reaction to swap places with that ally as long as they are willing. If they are not willing, the Reaction is not spent. If the ally and Spirited Teammate swap places, the damage that would have been dealt to the ally is instead dealt to the Spirited Teammate that swapped places with them. If the Spirited Teammate dies because of this damage, you do not regain a ki point, as it's energy was spent in an effort to protect your allies.
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