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You get +4 to Brewery Checks

Your consistent dedication to your craft of beer making has culminated in a potent brew. Imbued with the powers of Selune, Winter, and your own ingenuity you can create the "Cold Shot" a rare potion. You spend 200 gold in resources, use your gift of winter, and commune with Selune to make the brew. Each day you can roll 1d8 and make that many Cold Shots. They expire after one day. 

Cold Shot - Bonus Action to use. Grants the user +1d4 to Attack Rolls and Saving Throws for 4 turns. Grants the user an additional 2 frost damage to weapon attacks. 

Intoxication - If the user has 3 Cold Shots in a day they get disadvantage of attack rolls. They deal an additional +3 frost damage to their weapon attacks and +5 to non Fire Damage Spell Attacks. They also take 2d8 frost damage at the end of their turn. If the are half health they have a chance of freezing solid. Constitution Save DC 15. 

Overdose - If the user has 5 or more Cold Shots they make Constitution Saving Throws with Disadvantage and the Freeze DC becomes 17. The user can also cast Frost Breath as a bonus action. (4d6 Frost Damage on a Failed Constitution Saving Throw, Half on a Success) 

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