Prerequisite: Requires Constitution score of 13 or higher
You have seen comrades die and almost lost yourself to grief. Somehow, you managed to push on but have gained an overbearing drive to protect any and all allies around you, even at the cost of your own well-being.
- Whenever an allied creature within half your movement speed takes damage, you can move toward it as a reaction. If you end your movement within 5 feet of that creature, you take the damage instead, and the creature takes none.
- You can open yourself to strikes in order to draw your foe's attention. At the end of your turn, you can have a -5 to your AC until the start of your next turn. If you do so, any creature within 10 feet has a Disadvantage on attack rolls against creatures other than you.
- When a creature within 5 feet fails a saving throw, you can use your reaction to cause that creature to succeed instead. You suffer the effects of the failed save instead.
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