Prerequisite: Additional Fighter Feature - 6th level
Additional Fighter Feature - 6th level - Find "Fighter Type" and "Fighting Superiority" as Feats to see what this plays off
Your fighter type grants you another feature:
- Gladiator. Once per short or long rest, as a bonus action or an attack, you can boast about your fighting ability and prowess. Choose a creature that can see or hear you within 15 feet of you, it must make a Wisdom saving throw against your maneuver save DC. On a failed save, the creature is either charmed or frightened of you for up to 1 minute. The creature can repeat the saving throw at the end of each of its turns, and you don’t expend a use of this feature if the creature succeeds on the saving throw.
- Tactician. Once per short or long rest, as a bonus action or an attack, you can analyze a target in the midst of combat. Choose a creature that can see or hear you within 15 feet of you, it must make an Intelligence saving throw against your maneuver save DC. On a failed save, you immediately learn its damage vulnerabilities, damage resistances, damage immunities, and condition immunities, and your next attacks against them the next time you take the Attack action are made with advantage. You don’t expend a use of this feature if the creature succeeds on the saving throw.
- Sentinel. Once per short or long rest, as a bonus action or an attack, you can try and shelter your allies from a nearby foe. Choose a creature that can see or hear you within 15 feet of you, it must make a Charisma saving throw against your maneuver save DC. On a failed save, the creature has disadvantage on any attack rolls not made against you, and creatures it forces to make a saving throw to other than you have advantage on them. These effects last until the end of their next turn, and you don’t expend a use of this feature if the creature succeeds on the saving throw.
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