Hilarious Prank Image

Once per long rest, you play a hilarious prank as an action on a creature that you can see.  You call an tiny invisible gremlin into your current plane that will "misplace" an object, or loosen a knot, or pour water in a shoe, or another similar action.  On a failed DC15 Charisma or Dexterity save (depending on the prank, as determined by the DM), they suffer a minor inconvenience for 1 hour or a serious inconvenience for 1 minute, your choice.  This can't be used to cause them damage.

Hilarious Prank Image

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