Once per long rest, you play a hilarious prank as an action on a creature that you can see. You call an tiny invisible gremlin into your current plane that will "misplace" an object, or loosen a knot, or pour water in a shoe, or another similar action. On a failed DC15 Charisma or Dexterity save (depending on the prank, as determined by the DM), they suffer a minor inconvenience for 1 hour or a serious inconvenience for 1 minute, your choice. This can't be used to cause them damage.
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