Curse Of Lycanthropy - Weretiger Image

You have contracted lycanthropy from a bite wound given by one of the cursed. When the full moon rises and its light hits you, your curse transforms you into your Were-form, and the DM can control you however they like. The Spells Moonbeam and Moonlight, any illusion of a full Moon, Light spells or tools giving light that specifying moonlight as the light given off will transform you into your Were-form. When the full moon wanes or the moonlight disappears, you gain control again but remain transformed for 10 minutes in non-full moonlight. You are unaware of your condition, you only remember the events of your transformation as bloody dreams. Any equipment you are wearing or carrying isn't transformed. You revert to your true form at dawn, after 10 mins of non-full moonlight, if you take damage from a silvered weapon, or if you die. You are proficient with the lycanthrope’s natural attacks, such as bites or claws, which deal damage, as shown in the lycanthrope’s statistics. You can’t speak while in Were-form. You are like this until the curse of lycanthropy is removed. You have resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, and you regain hit points equal to one Hit Die + your Constitution modifier at the start of your turn. If you take damage from a silver weapon or a spell you do not regain any hit points at the start your next turn. You also gain additional features based on the creature that bit you. If you ever bite another humanoid they must make a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Constitution modifier or also become cursed.  The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.

  • When in weretiger form you gain a Strength of 17 if your score isn’t already higher. Attack and damage rolls for the natural weapons are based on Strength.
  • When in weretiger form you grow to Large size, your statistics are the same in all form. Any equipment you're wearing or carrying isn’t transformed.
  • When in weretiger form you gain resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered.
  • When in weretiger form you have advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • When in weretiger form you gain extra Darkvision up to 60ft.
  • When in weretiger form you have advantage on Stealth
  • When in weretiger form you gain a extra 10ft of walking and climbing speed
  • When in weretiger form you gain a bite attack that does 1d10+ your Strength modifier piercing damage and a claw attack that does 1d8+ your Strength modifier slashing damage and can knocked prone targets while transformed. 
  • When in weretiger form, you can pounce if you move at least 15 ft. straight toward a target and then hit it with your claws on the same turn; it must succeed on a DC (8 + your proficiency bonus + your Strength modifier) Strength saving throw failing you can push it 10 feet or knock it prone. If it is knocked prone you may make a bite attack as a bonus action.
  • When in Wereform and a creature misses you with a melee attack and is still within 5ft, you can use your reaction to make a melee weapon attack against the creature.
Curse Of Lycanthropy - Weretiger Image

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