Hero Point Image

Hero Points represent the Player Characters’ ability to influence destiny and stem directly from their heroic nature and the hardships they face.
(This is alternate version of DM Inspiration)

# 1 Hero Point may be spent to: -
- Gain advantage on attack, ability check or save. (ReRoll 1 if for Character Lore)
- Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use.
- Alter an existing element or add a new element to the story.
- Any other affect in-line with these uses, at the GMs discretion. 

# 2 Hero Points may be spent to:
- Automatically stabilize or prevent Instant Death.
- Impose disadvantage on an enemy save against one your spells or abilities.
- Impose disadvantage on an enemy attack or ability check used against you.
- Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt).
- Gain 1 free use of an ability that requires a short rest to regain. - Any other affect in-line with these uses, at the GMs discretion

# 3 Hero Points may be spent to:
- Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest.
- Get 1 free use of an ability that requires a long rest to regain.
- Any other affect in-line with these uses, at the GMs discretion 

# 5 Hero Points may be spent to:
- Take an additional turn.
- Take a reaction action of any situation (Action limited to Haste type + cantrip)
- Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest.
- Any other affect in-line with these uses, at the GMs discretion

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2024 8:59:19 PM
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Hero Point Image

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