Hero Points represent the Player Characters’ ability to influence destiny and stem directly from their heroic nature and the hardships they face.
(This is alternate version of DM Inspiration)
# 1 Hero Point may be spent to: -
- Gain advantage on attack, ability check or save. (ReRoll 1 if for Character Lore)
- Re-roll the damage of an attack, variable numeric effect of a spell or ability or other effect caused by you. You may choose which of the results to use.
- Alter an existing element or add a new element to the story.
- Any other affect in-line with these uses, at the GMs discretion.
# 2 Hero Points may be spent to:
- Automatically stabilize or prevent Instant Death.
- Impose disadvantage on an enemy save against one your spells or abilities.
- Impose disadvantage on an enemy attack or ability check used against you.
- Add your proficiency bonus to a roll it wouldn’t normally apply to (so long as the roll does not require being proficient to attempt).
- Gain 1 free use of an ability that requires a short rest to regain. - Any other affect in-line with these uses, at the GMs discretion
# 3 Hero Points may be spent to:
- Regain the uses of abilities as though you had taken a short rest. You don’t gain any other benefits of a short rest.
- Get 1 free use of an ability that requires a long rest to regain.
- Any other affect in-line with these uses, at the GMs discretion
# 5 Hero Points may be spent to:
- Take an additional turn.
- Take a reaction action of any situation (Action limited to Haste type + cantrip)
- Regain the uses of abilities as though you had taken a long rest. You don’t gain any other benefits of a long rest.
- Any other affect in-line with these uses, at the GMs discretion
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/12/2024 8:59:19 PM
|
7
|
2
|
2
|
Coming Soon
|
Comments