
Prerequisite: Character with a connection to Noctis' lineage, or the Will of Spice
- Royal Arms Mastery: You gain proficiency with all one-handed and two-handed melee weapons. You can summon spectral Royal Arms, which deal an extra 2d8 force damage on a hit.
- Warped Strike: Once per turn, you can instantly teleport to a location within 60 feet, gaining advantage on your next attack. This teleportation does not provoke attacks of opportunity.
- Armiger Unleashed: As a bonus action, you can enter Armiger Unleashed mode for 1 minute once per long rest. During this time, your speed increases by 20 feet, and you gain resistance to all damage types. You can also make one additional attack per turn.
- Elemental Spells: You gain access to elemental spells: Fire, Blizzard, and Thunder. You can cast each spell once per long rest as a bonus action, targeting a single creature within 120 feet. These spells deal 5d6 damage of the respective type.
- Enhanced Checks and Saves: The power of the Will of Spice enhances all your ability scores. Increase all your ability scores by 2, up to a maximum of 22. Additionally, you gain advantage on all ability checks, saving throws, and skill checks.
- Weapon Bond and Transformation: When using a weapon for an extended period of time (e.g., one week of continuous use), that weapon transforms into a Royal Arm, becoming permanently bound to you. Once a weapon becomes a Royal Arm, you can summon it as a spectral weapon, and it gains the benefits of the "Royal Arms Mastery" ability.
- King's Glaive: Once per long rest, you can summon spectral weapons to strike your foes. You create a 60-foot cone of deadly force, every creature in the cone needs to do a dexterity saving throw dealing 6d10 force damage to all creatures within on a fail, or half as much on a success. The DC equals 8 + your proficiency modifier + your constitution modifier. This ability bypasses all forms of damage resistance and immunity.
- Celestial Summons: You can call upon celestial beings to aid you in battle. Once per long rest, you can summon a celestial guardian for 10 minutes. The guardian has the statistics of a CR 10 celestial creature and fights alongside you.
- Will of Spice Infusion: Your connection to the Will of Spice grants you extraordinary abilities. Once per long rest, you can choose one of the following effects:
- Ethereal Mastery: Gain Ethereal Senses for 10 minutes.
- Extended Ancestral Manifestation: Summon a spectral ancestor to aid you in battle. The ancestor has the statistics of a CR 10 creature and fights alongside you for 10 minutes.
- Spice Surge: Infuse your attacks with the essence of Spice. For the next minute, your attacks deal an additional 2d10 mystical damage.

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