An ancient power has been shared with you, if only a sliver of it. The Hellfire is a blessing for those who you wish for it to be and a curse for everyone else. As a part of this feat you get a max of 5 Hellfire charges that recharge when you read from Aarzus' Tome of the Dead. You can use the charges to enact a different magical effect. Positive effects can only be shared to supporters of Aarzus. Hellfire is not effected by invulnerability or resistances to fire damage.
- Hellfire Armament (1 Hellfire Charge): Embue one weapon with the power of Hellfire. This weapon gets +1 to hit, deals an additional 1d8 Fire Damage, and inflicts one stack of Hellfire on hit. This effect lasts one day.
- Hellfire Volley (2 Hellfire Charges): Cast the spell Hellfire Volley
- Hellfire Surge (3 Hellfire Charges): Add 3 sorcery points or a warlock spell slot. Your spells inflict one stack of hellfire on hit for 2 turns. (Bonus Action)
Hellfire - At the end of the inflicted targets turn they take 1d4 fire damage for each stack of hellfire on them and then lose one stack of Hellfire.
Hellfire Overload - If a target has 7 or more stacks of Hellfire, they lose all stacks of Hellfire and take 10d6 fire damage.
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