Prerequisite: Must have Lycanthropy 1 which this feat replaces.
Once per day your can use an action to shapeshift into a werewolf for up to an hour. When you shift you gain the following properties:
- Your strength score becomes 19.
- You have resistance to non-magical attacks from non-silvered weapons.
- When you shift, you can chose to be under the effects for Jump or Longstrider for the first minute.
- You can also cast the spell Animal Friendship once per shift without using a spellslot (Wolves or Dogs only). When a wolf or dog is under the effects of Animal Friendship they are also under the effects of Beast Bond.
- You gain proficiency on percept checks that rely on smell.
- You gain a Claw and Bite attack that uses your Strength bonus.
- Claw: 1d6+STR
- Bite: 1d10+STR
Bloodlust: If you take damage that drops you below half your hit points, you must succeed on a Wisdom saving throw equal to half the damage taken or 14 whichever's higher. On a fail, you lose concentration on any spell your concentrating on and at the start of your next turn you must immediately use your movement and action to make a melee attack on the closest creature within range. At the end on your turn make another Wisdom saving throw. On a fail, repeat the process. If you start your next turn with more than half your hit points the bloodlust ends.
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