You are in synch with creatures and their emotions. You increase your Charisma score by 1 and gain the following benefits:
* You can sense creatures’ emotions and feelings toward you, your allies, a group or race, etc. You can, as an action, read into a creature’s nature and intentions toward something. You find out if they are hostile, indifferent, or ____ to a specific thing. Additionally, you gain a +5 to all Wisdom (Insight) checks.
* You learn the Calm Emotions spell and can cast it once through this feat without expending a spell slot. Charisma is your spell casting ability for this spell. You regain all expensed uses after a short or long rest.
* Once when you are hit with an attack or targeted by a spell or similar magic (not including areas of effect,) you can force the creature to chose another target or lose the attack or spell and spell slot. You regain all expended uses after a long rest.
Previous Versions
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Coming Soon
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